Basic algebra formulas that you can revise anytime and anywhere

FORMULAS FOR BEGINNER (a+b) ^2= a^2+b^2+2ab (a+b) ^2= (a-b) ^2+4ab (a-b) ^2= a^2+b^2-2ab (a-b) ^2= (a+b) ^2-4ab a^2+b^2= (a+b) ^2-2ab a^2+b^2= (a-b) ^2+ 2ab a^2-b^2= (a+b) (a-b) (a+b+c) ^2= a^2+b^2+c^2+2(ab+bc+ac) (a-b-c) ^2= a^2+b^2+c^2-2(ab-bc+ac) (a+b) ^3= a^3+b^3+3ab(a+b) (a-b) ^3= a^3-b^3+3ab(a-b) a^3+b^3= (a+b) (a^2-ab+b^2) a^3-b^3= (a-b) (a^2+ab+b^2) a^4-b^4= (a^2-b^2) (a^2+b^2) = (a^2+b^2) (a+b) (a-b) a^5+b^5= (a+b) (a^4-a^3b+a^2b^2-ab^3+b^4) a^5-b^5= (a-b) (a^4+a^3b+a^2b^2+ab^3+b^4)

Local jumps - Goto



We can jump to any statement inside the same function using goto. To spot the end point of the jump a label is used. goto statement is not to ideal to choose in any programming language because it makes difficult to trace the flow of a program, makes the program hard to understand, and to guess the output.

void any_function(void)
{
    for( ... )
      if (problem) goto error;

error:
solve problem
}

But in the example above, remember that the code could be rewritten as:

void function1(void)
{
    for( ... )
      if (problem)
      {
        solve problem
        return;
      }
}

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